fuelthefire: (Default)
KRIEG (tHE pSYcHO) ([personal profile] fuelthefire) wrote2017-02-12 03:23 pm
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Thisavrou Application

OUT OF CHARACTER
Player Name: Kiwi
Are you 16 or older: Way older.
Contact: [plurk.com profile] gundamkiwi on Plurk or PM!
Current Characters: Thane Krios ([personal profile] psychadrellic) & Garrett Hawke ([personal profile] hawkethat)
Tag: Krieg

IN CHARACTER
Name: Krieg (The Psycho)
Canon: Borderlands 2
Canon Point: Post end-game
Age: UNKNOWN though at a guess I'm going to say he's in his mid-to-late 30s

History:
Canon summary
Krieg's summary
For whatever reason, Krieg's wiki article doesn't mention that he spent an unknown amount of time as a test subject in the Hyperion laboratories before escaping to the wilds of Pandora. How he escaped is never explained, but the game does actually touch on the fact that it happened in the Headhunter DLC Sir Hammerlock vs. the Son of Crawmerax. Additionally, Krieg's wanted poster only lists "Property of Hyperion" as the reason he's wanted, and offers a 100,000,000,000 reward for his return.

Personality:
From the wiki:
Krieg suffers from Dissociative Identity Disorder (DID). He argues with himself in some of his quotes, and he has a quieter 'inner voice' which occasionally tells him what to do or comments on his surroundings.

[...]

Krieg's inner voice is compared to a man driving an out-of-control semi truck by [Borderlands' lead writer]. He cannot stop the truck, but he can try and steer it away from as many innocents as possible.
It's hinted by Krieg's inner voice that Krieg hasn't always have DID, and so it's assumed that whatever caused it happened during his time with Hyperion. He also has trauma-related amnesia, and possesses only very vague memories of his life before Hyperion.

Krieg's dominant personality is pretty clearly his violent side, as is evidenced by his typical interactions with the Borderlands world. He's far more lucid within the constraints of his own mind than he's able translate into language and action.

His peaceful side keeps his violent side in check by threatening to take control and commit suicide the instant he harms an innocent person. The arrangement appears to have worked out, because not only did Krieg survive all of the various, exciting events that transpired throughout the story in Borderlands 2, he thrived.

It's pretty clear that positive interaction with other people is a huge benefit to Krieg. All it took was the kindness of A pretty lady with a heart of gold (cw for violence and blood) to get him started on the Path To Redemption, or at least on the Path of Not Killing People Who Don't Deserve It. We're still not sure about the former, but as of the start of BL2, we do know Krieg is definitely on the latter.

He's particularly close to Maya - the pretty lady with a heart of gold - but he works well with all of the vault hunters. Being able to focus on a concrete goal - in this instance, stop Handsome Jack from opening the Vault - and working toward meeting that goal is hugely beneficial to his psyche. His inner side is very aware that the way their mind works currently is not right, and that it hasn't always been this way, and holds out hope that someday they'll be able to act like a normal person again. He believes that Maya's kindness is the starting point to their road to recovery.

Meeting Maya marks a changing point. Before, like any other Pandoran psycho, he killed remorselessly and indiscriminately. After, his inner voice was finally able to make himself heard, and became able to exert more control. While he still can't outright step up and take over, he can (and does) guide Krieg's bloodlust away from needless slaughter (away from innocents) and toward effective violence (towards other psychos, lab rats, Hyperion, bandits, etc).

Being around the other vault hunters and the citizens of Sanctuary is hugely important to him in ways he doesn't even realize. It teases to the surface of his broken mind a memory of helping people. It's a vague impression at best in his current situation, but still hugely significant. Of all the possible memories that could have resurfaced - out of an entire forgotten lifetime's worth of memories - helping people was the one that was strongest enough to break through. This suggests that before his disassociation, Krieg made a point of going out of his way for others. This paired with his inner voice's ultimatum - harm just one innocent and I'll kill us both - makes a pretty strong case for a past life of either altruism or some milder variant thereof.

It's probably the latter, as he also vaguely remembers getting paid, but it's doubtful given his inner voice's insistence on avoiding needless violence that money was his main motivating factor.

Krieg plays surprisingly well with others given his generally violent nature. While there is a disconnect between his inner self and outer self in a lot of instances, overall he seems to prefer company, and teamwork. He recalls a time when he helped other people - when, as he says, his mind was whole - and is generally encouraging (in his own special way) when reviving fallen teammates.

Supporting team members is so important to him, in fact, that one of his skill tree branches is actually dedicated strictly to teammate revival. Redeem the Soul allows Krieg to swap places with a dying team member, granting that character an instant revival while Krieg goes down instead. "MONSTER DOWN! ANGEL UP!" is one of his lines when activating this skill.

In addition to swearing never to harm an innocent, Krieg will step in to prevent someone else harming an innocent...most likely using his own body as a meat shield. He's not squeamish in the least, and is in fact very much a masochist. His inner voice seems to believe that he deserves to suffer whatever physical pain is inflicted on him, and his outer personality actually, literally revels when he's injured. Krieg's style of combat in the context of Borderlands' gameplay is - for all intents and purposes - suicidal. Based on how skill points are distributed by the player, he receives massive stat and combat bonuses when he's injured. The lower his HP, the better the bonuses.

Snippets of monologue throughout the story reveal vague memories of helping people and getting paid with loot (such as a vault hunter might do), but Krieg never allows himself to actively search for these memories, shying away from them and avoid them completely instead. His more peaceful, lucid side has some desire to remember, but his dominant, violent side does not, and he actively stops himself from attempting to recall. Despite this, he is occasionally motivated by memories of a mysterious woman - "Where is she? Is she still alive? Did she get away?" "Get up. She might still be out there." The identity of this woman (or possibly women) is never revealed, but a popular fan theory is that Krieg is the father of one of BL2's main character NPCs, Tiny Tina, and that his rare references to this woman mean either Tina, Tina's mother, or possibly both.

To conclude: Krieg knows he's a monster. It's not something he believes, it's something he accepts as a fact. If left to his own devices, Krieg would likely revert back to the crazed, blood-thirsty psychopath from his pre-BL2 days. His peaceful side definitely doesn't want that to happen, and while it's difficult to say for sure, his violent side does seem to feel the same. Living the way he did before was unsustainable for long-term survival which is necessary to find out what happened to "her." Both sides realize this. In an RP setting, he's likely to attach himself to another person or people with a strong personality and at least reasonably decent morals (such as Maya). He may suffer from a loss of touch with reality from time to time, but he actually has a surprisingly good moral compass - his sense of "right and wrong" works just fine.

Setting: Krieg's used to being busy and used to traveling, so he'll likely accept as much mercenary work as he can get his hands on. He may or may not have a difficult time adjusting to the abrupt lack of senseless violence and brutality that's part of life on Thisavrou, but that really depends on the kind of CR he develops. For all that he really, really enjoys a good energetic bloodbath, he does also desire to act like a "normal" person again, and as previous RP game history has shown, he definitely has it in him to settle down and adapt to a gentler lifestyle than the one he had on Pandora. He just needs an opportunity.

Abilities/Skills:
Krieg's Skill Trees
Krieg's Hellborn Skill Tree
Almost none of these skills are applicable in a journal-based RP setting as they have more to do with FPS combat than they do with pretendy funtimes, but I've listed the following skills that can be utilized in an RP setting below:

Buzz Axe Rampage: Like any true berserker, Krieg is prone to fits of violent superpowered rage which provide him with massive melee and speed bonuses. This might give him an edge in any IC fights he might get into, but it's not god mode by any definition of the term. He's still bound by the limits of human physiology despite the power-boost.

Hellfire Halitosis: Krieg can breathe fire. There's no real canon explanation for this ability, so we just chalk it up to all that experimenting on him that Hyperion got up to before he escaped.

Raving Retribution: In that same vein of "inexplicable abilities because Hyperion experimentation", he's very prone to catching on fire. This is actually beneficial to him, because of a skill perk known as "Numbed Nerves" - Whenever Krieg is on fire he takes less damage from...whatever's around him that's attempting to damage him. As an added bonus, whenever he's on fire he spawns badass fireballs that act like giant homing missiles of fiery wrath.

Strengths/Weaknesses:
STRENGTHS:
Physically strong
Good fighter
Good runner
Good berserker
Good with guns

WEAKNESSES:
Bad at words
Bad at people-ing

Items:
1 Sniper Rifle // Mfg: Maliwan // Electric damage
1 SMG // Mfg: Tediore // Corrosive damage
1 Shotgun // Mfg: Tediore // Incendiary damage
1 Pistol // Mfg: Jakobs // Incendiary damage
1 Shield // Mfg: Vladof // Chance to absorb enemy bullets
1 Class Mod // Mfg: Bandit // Legendary Psycho
1 Grenade Mod // Mfg: Maliwan // Slag damage
1 Buzzaxe
1 Psycho mask & the (very sparse) clothing on his back.

SAMPLES
Network Sample:
[The video feed opens up on an extreme close-up of an eye, which is squinting. After a moment the squint relaxes and the owner of the eye pulls the device away to reveal...A mask!

The man wearing the mask is pretty plainly agitated, and he growls irritably in the back of his throat and fidgets and grumbles for several moments before he finally speaks.]


Mngh...Worst fast-travel experience EVER! NO STARS OUT OF FIVE! VOMITING IS ONLY OKAY WHEN IT'S MY IDEA!

[He starts out loud and just gets louder as he goes]

THE CUSTOMER SERVICE HERE IS A JOKE, AND I WANT MY MONEY BACK!

[Literally. He was carrying over 2,000,000 cash money before he got here, and now it's all gone. Don't try to pretend you wouldn't be upset, too.]

Prose/Action Sample:
Savrou TDM